That may not happen for some time, but I like where things are going. If more developers make use of Metal 3 and Apple’s powerful processors, I see a bright future for Mac gaming. No Man’s Sky and Resident Evil Village prove that modern “AAA” gaming is possible on Macs so long as Apple and third-party developers work together to optimize titles. I now see that this doesn’t always have to be the norm. However, gaming performance was always a huge disappointment. As our M1 benchmark and M2 benchmark tests have repeatedly demonstrated, machines with Apple silicon often outperform those running on Intel and AMD. I’ve always felt that Apple computers powered by the company’s silicon were squandering their gaming potential. Considering how some gaming notebooks start to sound like jet engines seconds after booting up a game, this is a huge win. And though I didn’t play for extended periods of time, I never once heard the MacBook Pro’s fans kick in, nor did the laptop ever get warm. Typically, frame rates drop substantially on gaming laptops when you unplug, but that wasn’t the case here. ![]() I should note that performance didn’t take a hit when I unplugged the Magsafe cable from the MacBook Pro. Basically, it’s similar to the performance overlays found on Steam and the Nvidia GeForce Experience, only more involved.įrame rates dropped during this section of the game but they never dropped before 70 fps, which is quite impressive. This allowed me to see how well Resident Evil Village performs both with and without MetalFX enabled. Using Apple Terminal, I enabled the Metal Performance HUD, which is a developer tool used to measure a game’s metrics. I selected “Prioritize Graphics” in the display settings since this setting (which maxes out at 2560 x 1440 resolution), is best for machines with an M1 Max chip, according to the company. I played Resident Evil Village on a MacBook Pro 16-inch packing an M1 Max chip and 64GB of RAM. This should hopefully make Macs more viable gaming machines that also get marque games at launch. Suffice it to say that Apple hopes the updated API and its tools help entice more developers - specifically “AAA” developers - to make games for Macs. There are also a slew of videos for developers who want to use Metal 3 to create games. Apple has a page dedicated to all things Metal. One such tool is MetalFX Upscaling, which is effectively Apple’s answer to Nvidia DLSS, which uses AI to render graphically intensive games without melting your GPU. ![]() In fact, it can substantially improve performance. Metal 3 offers upscaling tools to render impressive graphics without taking a huge hit on performance. ![]() When combined with Apple silicon, proper PC-level gaming is possible on macOS Ventura thanks to Metal 3, which is Apple’s new application programming interface (API) for game developers. When combined with Apple silicon, proper PC-level gaming is possible on macOS Ventura thanks to Metal 3,
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